This is a continuation of the introductory squeeze material I presented in this forum, back in 2004. It is being posted in response to a question by SimonFa about "rectifying the count." In the first several installments, we covered the basic requirements for an automatic simple squeeze (clyde love's BLUE). Then off those requirements, changes in "E" (entry conditions) were investigated that gave rise to many different squeeze types (other squeeze, including criss-cross, vienna coup, positional simple squeeze, trump squeeze, guard squeeze, clash squeeze, entry-shifting squeeze, etc). Then we looked at remedies when there were errors with "B", which included such simple things as isolating a menace or transferring a menace to get to a simple squeeze, then double squeezes, compound squeezes, reciprocal squeezes, compound squeeze, double quard squeeze, compound guard squeeze, double clash squeeze, hexagonal squeeze, and hedgehog squeezes.
All the squeeze endings I have presented up until this thread require the loser count to be one. The next logical defect in the basic squeeze position that needs to be examined is when the loser count is defective. The most common defect is too many losers (greater than one), and this thread will deal with these endings. There is another type of loser defect that we will investigate later in thread where the loser count is either ZERO, or one but losers still loom due to a blocked entry condition. In the first case, the squeeze is needed to keep from losing a trick, in the second case, the squeeze is used to hold your losers to only one.
The most common position when loser count is defective is that you have two or more losers when you are trying to win just one extra trick. However, there are ending where you have two or more losers and you need to win not one, but extra tricks. Sometimes you will be able to do that. In fact, you will learn that having a defective "loser count" can sometimes be a blessing.
Before we are though with this thread, we will have covered:
- losing card squeezes
- correcting the count
- non-repeating triple squeezes
- repeating triple squeezes
- delayed duck squeeze
- strip squeezes (excessive winners squeezes)
- vulnerable stopper squeezes
Future thread will also cover some exotic squeezes with more than one loser, but also have other problems like a blocked entry conditions. These will be such squeeze as:
- winkle (squeeze)
- steppingstone squeeze
- knockout squeeze
- backwash squeeze
The easiest remedy to a defective loser count is to "correct the count" (or rectify the count). There is not a lot of strategy to most of the correct the count positions. You simply lose the trick(s) necessary to get the count down to where the squeeze can be executed. However, it is also common that complications will not let you correct the count at first. For instance, there are times that if you duck a trick, the opponents can return a suit that removes your necessary entry conditions before the squeeze card is played. So you have to be careful when choosing to "correct the count." Clyde Love's advice is to correct the count as soon as feasible. Let's look at an example *yeah for hand viewer*
After you "duck" a major to try to establish a long suit winner in that suit, you also "rectify the count" in case either opponent is 4=4 in the majors. You also have a chance that someone might have the ♦QJ, or when you duck a major, they return a high diamond to establish the ♦T as a threat against one or the other opponents.
So the "solution" is to duck either a spade or a heart. It really doesn't matter on this hand. You might duck a spade to establish a spade as a threat in one hand opposite a diamond or a heart in the other. To do this duck, it is best to cash the king then duck 2nd round (to avoid blocking the suit). Or you can duck a heart.
Note after you duck a major (and then cash ♦A before running clubs), east is crushed by a simple squeeze in the majors. CHECK BLUE
B = EAST is busy in both majors
L = one (after losing the major trick)
U = heart threat is in the upper hand
E = heart Ace or KING if you duck a spade or if they return a non-heart, or spade king if they do return a heart.
Click through the play to see the problem East has on the last free club winner (play stops there). So here, trying to establish a long major by ducking one also serves to "rectify the count". As we shall soon see, it is not always this easy rectify the count early.
NOTE (NOT SHOWN).. if east had 2♠, ♦QJx and three hearts, this would be double squeeae
if east had 2♠, 4♥, ♦QJ the ending would be a red suit squeeze against him.
In all three potential squeeze endings, it was necessary to lose a trick early and to maintain an entry to the hand opposite the squeeze card. To empower the ♦T as a potential threat, I choose to duck the spade instead of the heart, especially in a double squeeze position.