It assumes that opener is vulnerable, responder will transfer in any suit but can not Stayman at this strength, opponents will not let us play 1♠ but otherwise keep quiet.
# # NT vs Spades comparison # nt1517= hcp(north)>=15 and hcp(north)<=17 weak= hcp(south)>=4 and hcp(south)<=7 invite= hcp(south)>=8 and hcp(south)<=9 thingame= hcp(south)>=10 and hcp(south)<=10 safegame= hcp(south)>=11 and hcp(south)<=12 resp5332= shape(south, any 5332) and hearts(south)<=3 and spades(south)<=3 xfer= spades(south)>=5 or hearts(south)>=5 or clubs(south)>=6 or diamonds(south)>=5 s5 = spades(north)==5 and shape(north, any 5332) produce 1000 condition nt1517 and s5 and weak and (not xfer) x1N_score= score(vul,x1N,tricks(north,notrumps)) x2S_score= score(vul,x2S,tricks(north,spades)) outcome = x1N_score == x2S_score ? 0 : (x1N_score > x2S_score ? 1 : -1) action frequency(outcome,-1,1)
Run:
Frequency : -1 567 0 114 1 319 Generated 1476991 hands Produced 1000 hands Initial random seed 1603879365 Time needed 381.751 sec
The result is that 57
[NOTE: percentages edited after elimination of a bug spotted by @nullve]
Not good news if true, particularly at MP.
I expected this, both from experience and from previous discussions, but not so severe.
Maybe one does not notice it as happening frequently because this precise situation is rare (1 in 1477 of all boards of this simulation).
Any thoughts/comments, faulty premises or errors spotted?