Page 1 of 1
best nt structure test post
#1
Posted 2010-December-29, 07:34
2c multi ( many meanings)
2d weak major
or srong h
2h inv 5h
2s inv 5s
2nt 5-5 with c inv or weak c
3c strong c
3d 5h 5d inv
3h 5h 5s inv
3s 5s 5d inv
2d weak major
or srong h
2h inv 5h
2s inv 5s
2nt 5-5 with c inv or weak c
3c strong c
3d 5h 5d inv
3h 5h 5s inv
3s 5s 5d inv
#2
Posted 2010-December-29, 07:43
This is the best... uh... No-Thinking Structure? Or what?
"One of the painful things about our time is that those who feel certainty are stupid, and those with any imagination and understanding are filled with doubt and indecision"
-- Bertrand Russell
-- Bertrand Russell
#3
Posted 2010-December-29, 07:52
had trouble working out posting so here is the 2c bid ( weak d weak both M strong 5s inv bal weak or inv+ d)
responses 2c 2d min
2h max 3h
2s max 3s
2nt min 5h ( optional i play 5h in nt not 5s)
3c maxc 5h xton d
3d max 5h 3 d
over 2d pass weak to inv d
2h weak both maj
2s forcing s ( maybe inv 4s partner raises with 4s or bids 2nt)
2nt weak both minors d or strong d + M
3c strong d>c
3d strong d
3h + strong 5h 4s
2h pass weak
2s forcing 4+s
2nt as above weak d or strong d +M
3c weak c and d
3d strong d
3h raise (4h) or bid 3nt
2s as for 2h strong s raise is forcing
2nt + pretty much self explanatory complicated but prob worth it can tell
you the rest if anyones interested
responses 2c 2d min
2h max 3h
2s max 3s
2nt min 5h ( optional i play 5h in nt not 5s)
3c maxc 5h xton d
3d max 5h 3 d
over 2d pass weak to inv d
2h weak both maj
2s forcing s ( maybe inv 4s partner raises with 4s or bids 2nt)
2nt weak both minors d or strong d + M
3c strong d>c
3d strong d
3h + strong 5h 4s
2h pass weak
2s forcing 4+s
2nt as above weak d or strong d +M
3c weak c and d
3d strong d
3h raise (4h) or bid 3nt
2s as for 2h strong s raise is forcing
2nt + pretty much self explanatory complicated but prob worth it can tell
you the rest if anyones interested
#4
Posted 2010-December-29, 08:08
sorry this post is so half baked not really thinking about it slight errors above
after 1nt 2c
2d 2h weak both majors or inv 4h ton play in 4-3 fit w/out s convert to 2nt over 2s reply
2s incl inv 4s
2nt to play
3c strong d>m
3d strong d
3h strong bal 4h
3nt strong bal no major
as i said if there is any interest i can outline method in full an acurately
after 1nt 2c
2d 2h weak both majors or inv 4h ton play in 4-3 fit w/out s convert to 2nt over 2s reply
2s incl inv 4s
2nt to play
3c strong d>m
3d strong d
3h strong bal 4h
3nt strong bal no major
as i said if there is any interest i can outline method in full an acurately
#5
Posted 2011-January-03, 23:33
I know I ordered my NT structure medium rare, but this is going a bit too far!
Yay for the "Ignored Users" feature!
#6
Posted 2011-January-04, 17:09
1nt 9-12 bal (not vul) may include 5332 hearts
2c see below
2d weak hearts or spades strong hearts or strong diamonds single suit or d + major
2h inv hearts ( 5+)
2s inv spades (5+)
2nt weak clubs or 5-5 with clubs inv+ (or other slam 5-5 or 65)
3c game force c>d
3d 5-5 diamonds and hearts inv
3h 5-5 hearts and spades inv
3s 5-5 spades and diamonds
3nt to play
4c texas hearts
4d texas spades
4h to play
4s to play
4nt aces! Not quant ( 2c is range probe)
2c shows
weak diamonds or strong diamonds and clubs
Weak both majors
Inv + bal
Inv 4441 or strong
Inv c or c+M
Diamonds + major inv
Strong spades
Strong clubs ss or clubs + a major
Continuations after 2c
Responses
2d = min (not 5h)
2h max 3+h h>=S
2s max 3+s s>h
2nt min 5h
3c max 5h d supt
3d max 5h c supt
After 1nt 2c
2d pass weak d or weak d>c or ( d > major inv)
2h weak both majors or 4h inv (if part correct 2s then 2nt 3c 3d is to play)
2s inv ( + 4s) either bal or gf long spades part raises 3c with min 4s or else 2nt)
2nt min to play 4+c ( not 4h or 4s or 5d with 4c p can correct to 3c )
3c strong clubs or c> major
3d strong d>c
3h strong ( bal ) 4h 5s 4c weak h
3s strong (bal) 4s 5s 4c weak d
3nt strong to play (5s 4c 22)
4c splinter agreeing spades
1nt 2c 1nt 2c
2d 2s 2d
2nt 3c (inv c) 3c stong c or c or c + M
3d s>d unbal 3d strong d> c un bal
3h bal 4 h 3h 5s 332 or 5s an 4h (3s = heart supt 3nt = no supt 4c+=s supt)
3s s>c d shtg 3s s>c h shtg
3nt 5422 d 3nt 5422 c
2h pass weak both majors
2s inv + 4s either bal or gf various ( simple alt with long spades)
2nt weak d>c or weak d ( other possibilities 4441)
3c strong clubs or c> major
3d strong d>c
3h both M strong ( bal ) 4h
3s both M strong (bal) 4s
3nt strong to play
4c splinter agreeing spades
2s pass weak both majors
2nt weak d>c or weak d (or 4441)
3c strong clubs or c> major
3d strong d>c
3h 5 spades slam interest
3s 4s raise or correct
3nt to play
4c splinter agreeing spades
2nt pass to play (inv c hands have to decide weather to pass or 3h or 3c)
3c weak c
3d weak d
3h weak h or majors
3s gf 3nt = xton s
3nt to play
4c splinter
3c 3d to play
3h to play
3s game force s
3nt to play
4c splinter agreeing spades
3d pass to play
3h to play
3s game force s
3nt to play
4c splinter agreeing spades
After 1nt 2d
2h not 5h
2s 5332 h
Over 2h pass weak h
2s weak spades
2nt gf d or d>M
3c gf h>c gf ds
3d gf h>d gfd
3 h gf h gf dh
3s gf h>s
3nt 5332 h (5h 4m22)
4c splinter agreeing h
Over 2s as above except 3h to play
Problem hands 6c + 4 major inv
After 1nt 2c
2d 2s
2nt 3c inv c?s
3d s>d with shtg
3h s > h or 44
3s 5s
3nt( 4s) to play
1nt 2c
2d
After 1nt 2d 2h
3c ? h c inv
(treat as forcing)
5 spades + 4h weak (rebid 2h over 2d)
2c see below
2d weak hearts or spades strong hearts or strong diamonds single suit or d + major
2h inv hearts ( 5+)
2s inv spades (5+)
2nt weak clubs or 5-5 with clubs inv+ (or other slam 5-5 or 65)
3c game force c>d
3d 5-5 diamonds and hearts inv
3h 5-5 hearts and spades inv
3s 5-5 spades and diamonds
3nt to play
4c texas hearts
4d texas spades
4h to play
4s to play
4nt aces! Not quant ( 2c is range probe)
2c shows
weak diamonds or strong diamonds and clubs
Weak both majors
Inv + bal
Inv 4441 or strong
Inv c or c+M
Diamonds + major inv
Strong spades
Strong clubs ss or clubs + a major
Continuations after 2c
Responses
2d = min (not 5h)
2h max 3+h h>=S
2s max 3+s s>h
2nt min 5h
3c max 5h d supt
3d max 5h c supt
After 1nt 2c
2d pass weak d or weak d>c or ( d > major inv)
2h weak both majors or 4h inv (if part correct 2s then 2nt 3c 3d is to play)
2s inv ( + 4s) either bal or gf long spades part raises 3c with min 4s or else 2nt)
2nt min to play 4+c ( not 4h or 4s or 5d with 4c p can correct to 3c )
3c strong clubs or c> major
3d strong d>c
3h strong ( bal ) 4h 5s 4c weak h
3s strong (bal) 4s 5s 4c weak d
3nt strong to play (5s 4c 22)
4c splinter agreeing spades
1nt 2c 1nt 2c
2d 2s 2d
2nt 3c (inv c) 3c stong c or c or c + M
3d s>d unbal 3d strong d> c un bal
3h bal 4 h 3h 5s 332 or 5s an 4h (3s = heart supt 3nt = no supt 4c+=s supt)
3s s>c d shtg 3s s>c h shtg
3nt 5422 d 3nt 5422 c
2h pass weak both majors
2s inv + 4s either bal or gf various ( simple alt with long spades)
2nt weak d>c or weak d ( other possibilities 4441)
3c strong clubs or c> major
3d strong d>c
3h both M strong ( bal ) 4h
3s both M strong (bal) 4s
3nt strong to play
4c splinter agreeing spades
2s pass weak both majors
2nt weak d>c or weak d (or 4441)
3c strong clubs or c> major
3d strong d>c
3h 5 spades slam interest
3s 4s raise or correct
3nt to play
4c splinter agreeing spades
2nt pass to play (inv c hands have to decide weather to pass or 3h or 3c)
3c weak c
3d weak d
3h weak h or majors
3s gf 3nt = xton s
3nt to play
4c splinter
3c 3d to play
3h to play
3s game force s
3nt to play
4c splinter agreeing spades
3d pass to play
3h to play
3s game force s
3nt to play
4c splinter agreeing spades
After 1nt 2d
2h not 5h
2s 5332 h
Over 2h pass weak h
2s weak spades
2nt gf d or d>M
3c gf h>c gf ds
3d gf h>d gfd
3 h gf h gf dh
3s gf h>s
3nt 5332 h (5h 4m22)
4c splinter agreeing h
Over 2s as above except 3h to play
Problem hands 6c + 4 major inv
After 1nt 2c
2d 2s
2nt 3c inv c?s
3d s>d with shtg
3h s > h or 44
3s 5s
3nt( 4s) to play
1nt 2c
2d
After 1nt 2d 2h
3c ? h c inv
(treat as forcing)
5 spades + 4h weak (rebid 2h over 2d)
#7
Posted 2011-January-05, 03:30
A decent layout can make so much more people read your posts...
"It may be rude to leave to go to the bathroom, but it's downright stupid to sit there and piss yourself" - blackshoe
#9
Posted 2011-January-05, 14:23
It seems like the approach is as follows.
Directly over a 1NT opening:
--> To sign off below game bid 2♦; partner bids 2♥ and then you can sign off in any suit (with a few higher bids available for certain types of GF hands)
--> If you are weak with both majors, or have an invitational hand without a 5-card major, or want to force game but can't set the suit right off, then bid 2♣
--> Most other responses below 3NT show game invitational hands (2M natural 5+ invite, 3-level mostly 5/5 invites of some type)
--> 4M is to play and 4m is south african transfer
The main discussion of follow-up bidding is after 2♣ where:
--> Minimum opener normally bids 2♦, which presumably declines any invite
........... this can be passed with an invitational hand including diamond length
........... 2♥ rebid is not forcing; with less than 3♥ opener bids 2♠ which can be passed (both majors weak or inv) or corrected to 2NT (invite hearts only)
........... 2NT is to play, denying 5♦ or a 4M
........... 2♠ is a four-card suit and forcing one round (could be invite, could be GF)
........... others generally game-going hands
--> Maximum opener normally bids longer major, shows 3+ in major bid
........... this can be passed with a weak hand including both majors
........... other continuations forcing (invite has been accepted)
There's some other stuff about showing a 5-card heart suit directly over 1N-2♣ and further definition on some follow-up sequences.
My observation would be that this approach has some nice properties for invitational hands. For example it lets you out in two of a suit as often as possible on a declined invitation. However, even playing a very weak notrump range (this is designed for 9-12 apparently) I think the minimum GF hands are probably more important than the invitational hands. There isn't a clear way for responder to show game forcing 4441 patterns (for example) or to show all game-forcing two-suiters. You also have the main disadvantage of transfers (you have to bid 2♦ with a signoff rather than just bidding your suit, which reduces pressure on opponents) without the advantages (creates a lot more sequences for you).
Directly over a 1NT opening:
--> To sign off below game bid 2♦; partner bids 2♥ and then you can sign off in any suit (with a few higher bids available for certain types of GF hands)
--> If you are weak with both majors, or have an invitational hand without a 5-card major, or want to force game but can't set the suit right off, then bid 2♣
--> Most other responses below 3NT show game invitational hands (2M natural 5+ invite, 3-level mostly 5/5 invites of some type)
--> 4M is to play and 4m is south african transfer
The main discussion of follow-up bidding is after 2♣ where:
--> Minimum opener normally bids 2♦, which presumably declines any invite
........... this can be passed with an invitational hand including diamond length
........... 2♥ rebid is not forcing; with less than 3♥ opener bids 2♠ which can be passed (both majors weak or inv) or corrected to 2NT (invite hearts only)
........... 2NT is to play, denying 5♦ or a 4M
........... 2♠ is a four-card suit and forcing one round (could be invite, could be GF)
........... others generally game-going hands
--> Maximum opener normally bids longer major, shows 3+ in major bid
........... this can be passed with a weak hand including both majors
........... other continuations forcing (invite has been accepted)
There's some other stuff about showing a 5-card heart suit directly over 1N-2♣ and further definition on some follow-up sequences.
My observation would be that this approach has some nice properties for invitational hands. For example it lets you out in two of a suit as often as possible on a declined invitation. However, even playing a very weak notrump range (this is designed for 9-12 apparently) I think the minimum GF hands are probably more important than the invitational hands. There isn't a clear way for responder to show game forcing 4441 patterns (for example) or to show all game-forcing two-suiters. You also have the main disadvantage of transfers (you have to bid 2♦ with a signoff rather than just bidding your suit, which reduces pressure on opponents) without the advantages (creates a lot more sequences for you).
Adam W. Meyerson
a.k.a. Appeal Without Merit
a.k.a. Appeal Without Merit
#10
Posted 2011-January-06, 07:14
hi awm thanks for the precis i know the outline is very scrappy an i had trouble with the original post not really interested in "selling" this structure though
just posted it because i was working out the new forum posts you have the basic gist of it though
a couple of things weak d hands go through 2c an either pass 2d weak or rebid 2nt over 2 M or 3d/ pas over 2nt - 3d
not sure with regard to marginal invitational hands strucure is almost always superior to simple transfers and alows you to show both gf minor hands
very well c>dand d>c at a low level which are often problem hands for most systems
gf 5-5 or 6-5 hands can go through 2nt and rebiding 3nt an up to show the specific hand types
the 4441 structure i am still tossing about a bit but there are many opperyunities to show specific 4441 structures
general min + bal hand try would normally be
1nt 2c
2d 2s
2nt ( denies 4s)
or (3c shows 4s) then 3h is bal with 4h jumps to 3nt sighn off when major suit situation resolved
not sure about what you said about be able to bid a direct 2h with a weak hand but interested in any structure that could cope well with it
just posted it because i was working out the new forum posts you have the basic gist of it though
a couple of things weak d hands go through 2c an either pass 2d weak or rebid 2nt over 2 M or 3d/ pas over 2nt - 3d
not sure with regard to marginal invitational hands strucure is almost always superior to simple transfers and alows you to show both gf minor hands
very well c>dand d>c at a low level which are often problem hands for most systems
gf 5-5 or 6-5 hands can go through 2nt and rebiding 3nt an up to show the specific hand types
the 4441 structure i am still tossing about a bit but there are many opperyunities to show specific 4441 structures
general min + bal hand try would normally be
1nt 2c
2d 2s
2nt ( denies 4s)
or (3c shows 4s) then 3h is bal with 4h jumps to 3nt sighn off when major suit situation resolved
not sure about what you said about be able to bid a direct 2h with a weak hand but interested in any structure that could cope well with it
#11
Posted 2011-January-08, 02:45
Gladiatorish, has merit.
Problem hands with standard methods include responder's unbalanced invite with a 5cM.
We sometimes end up transferring then 2NT, passed out for -50 when RHO meanly leads our singleton.
Problem hands with standard methods include responder's unbalanced invite with a 5cM.
We sometimes end up transferring then 2NT, passed out for -50 when RHO meanly leads our singleton.
Page 1 of 1