Play 008. A lesson hand
#4
Posted 2014-May-16, 16:08
Win the ♥A, then cash ♦Q and play low to ♦A.
A. East shows out on the second ♦:
B. Both opponents follow to the two rounds of ♦ or West shows out on the second ♦:
I wonder -- if ♦ split 2-2 and (two tricks later) West reveals a 4-card club, what is best?
#7
Posted 2014-May-17, 03:04
shyams, on 2014-May-16, 16:08, said:
Win the ♥A, then cash ♦Q and play low to ♦A.
A. East shows out on the second ♦:
B. Both opponents follow to the two rounds of ♦ or West shows out on the second ♦:
I wonder -- if ♦ split 2-2 and (two tricks later) West reveals a 4-card club, what is best?
#8
Posted 2014-May-17, 08:49
What I was envisioning as talking points for this hand is hidden below, but from the answers above and the variability in the poll answers, you can see that there are many ways possible classifications for this hand. The actual hand and one variation is shown below.
#9
Posted 2014-May-17, 12:11
#10
Posted 2014-May-17, 13:01
EricK, on 2014-May-17, 12:11, said:
I might have misread this LOP but if you opt to throw the opp with singleton
heart Q in how do you know they do not also have the spade Q?
#11
Posted 2014-May-17, 13:19
gszes, on 2014-May-17, 13:01, said:
heart Q in how do you know they do not also have the spade Q?
If you run 5♦ immediately and they both come down to singleton ♥, then you do the throw-in without touching ♠. If one of them keeps two ♥ and throws a ♠, then you can play ♠AK, but don't need the throw-in as you will have a sufficient count of the hands to play the ♣ correctly.
#12
Posted 2014-May-18, 22:47
EricK, on 2014-May-17, 13:19, said:
If both opponents have only one heart left, a heart exit will force them to lead a black suit. If West ever pitched a club, you can cash spades to get accurate count (can he have long clubs). If East keeps two hearts (which might be Qx), you can afford to cash two spades again. IF East follows twice, you know he had three diamonds, four hearts, and at least three spades (he having thrown one earlier). You know therefore that he can not have four clubs. So the discovery play works just fine without risking the strip-squeeze endplay mentioned earlier.
Very nice.
#13
Posted 2014-May-19, 00:19
As far as I'm concerned, a beginner can't count to 13 in more than one way at a time without falling over. In fact, most beginners can't count to 13 except in the trump suit, or perhaps a single long suit when playing notrump.
Also, no beginner I know has ever pulled off a squeeze on purpose, and rarely has one managed to pull off an endplay on purpose.
Here you need to count to 13 in two suits (hearts and clubs) and keep in mind that West has exactly 13 cards to start with. Then you need to keep in mind finesse (in clubs), endplay, and squeeze possibilities all at once.
I don't know anyone close to resembling a beginner who can do this problem at the table.
I teach math at a university. Over the course of a semester, I get a fairly good handle on the abilities of my students in analyzing possibilities, putting together various pieces of information, and logically arriving at a conclusion. I don't think more than 15% of my students could, if they learn bridge and play regularly for the next 10 years, solve this problem at the table.
I think this is a great problem, and I enjoyed figuring it out, and I think it is very educational for the bridge player at the right level. But please don't stick it in the beginner forum. You're just going to scare the beginners. Most beginners simply can't imagine becoming smart enough to figure out this problem, and you can become a fairly good bridge player enjoying success at your club or at local tournaments without being able to figure this out. A hand this hard shows up something like once a round, and you'll get a lot more mileage out of cutting your dumb mistakes from 10 a round to 8, or sharpening your competitive bidding judgement.
#14
Posted 2014-May-19, 00:33
akwoo, on 2014-May-19, 00:19, said:
As far as I'm concerned, a beginner can't count to 13 in more than one way at a time without falling over. In fact, most beginners can't count to 13 except in the trump suit, or perhaps a single long suit when playing notrump.
Also, no beginner I know has ever pulled off a squeeze on purpose, and rarely has one managed to pull off an endplay on purpose.
Here you need to count to 13 in two suits (hearts and clubs) and keep in mind that West has exactly 13 cards to start with. Then you need to keep in mind finesse (in clubs), endplay, and squeeze possibilities all at once.
I don't know anyone close to resembling a beginner who can do this problem at the table.
Great pep talk for the novices and beginners in this forum I see these types of discovery plays where declarer plays off winners to figure who is long or short in a side suit all the time in newspaper columns, and I'm pretty sure that the huge majority of newspaper readers aren't nearly as good as the novices and beginners in this forum (based on several people I know who read those bridge columns but I wouldn't call them bridge players by any stretch of the imagination).
#15
Posted 2014-May-19, 01:24
#16
Posted 2014-May-19, 07:55
akwoo, on 2014-May-19, 00:19, said:
As far as I'm concerned, a beginner can't count to 13 in more than one way at a time without falling over. In fact, most beginners can't count to 13 except in the trump suit, or perhaps a single long suit when playing notrump.
Also, no beginner I know has ever pulled off a squeeze on purpose, and rarely has one managed to pull off an endplay on purpose.
The reason it was entitled (subtitle) A lesson hand, is that it was meant as a lesson hand for beginners. IF I had placed a simple discovery play hand in the intermediate forum I would equally have been hammered. It allowed a discussion of the thought process. Why not a spade finesse, why not just randomly take two top clubs, etc. I could have made it more exciting by making it Matchpoints or board a match, perhaps where getting the 13th trick might have been critical, but I think as a lesson hand this one has a lot going for it. I admitted in the initial write up a lot of people took fewer than the desired number of tricks, so from that standpoint, I think I made it clear that beginners would struggle with them.
#17
Posted 2014-May-19, 09:01
akwoo, on 2014-May-19, 00:19, said:
In mine. I consider myself to be a beginner though I do work pretty hard at learning the game. I found the hand very interesting and thought about just about everything I needed to to make the contract. But even if I hadn't, it's a great learning hand with a clear description of what the thinking process should be. Part of the problem with learning bridge is figuring out what to consider when you're making your plan and working through the hand. It's overwhelming at times. The solution to this hand is very easy to follow. Sure, it will be awhile before I'll do this well under pressure but a few months ago I didn't even know about most of it and this type of description adds to my knowledge.
I've just found this forum and, if this is the type of gem I'm going to find here, I can't wait to read everything.
Thanks to the OP.
#18
Posted 2014-May-19, 09:15
- The undelying scenario is of quite frequent occurrence.
- The corect line is pretty but simple.
- The expanation is comprehensible to most beginners (basically, it's an interesting and amusing exercise in safety-play/finessing/counting; and, possibly, elimination/end-play).
- So this deal qualifies as good material for improvers.
#20
Posted 2014-May-19, 12:27
Casey1212, on 2014-May-19, 09:01, said:
I've just found this forum and, if this is the type of gem I'm going to find here, I can't wait to read everything.
Thanks to the OP.
Agree it is a good problem, well presented and explained.
On the other hand. You seem to be a bright and dedicated learner. With at least a few months of play and study behind you - and clearly advancing during that time - you cannot be reasonably called a beginner any longer, IMO. Perhaps novice, but more likely intermediate.
Keep it up, hope you enjoy it!
-gwnn
As for the bidding. I am not fond of North's 3♥ cue-bid, I would have preferred double, but it did simplify the auction. 5NT was not an invite to 6NT, it was meant as pick a strain (presumably between the minors). Note, 6♦ would have been very easy to make by ruffing a heart in north (5♦, 3♣, 2♠, 1♥, 1♥-ruff for 12). The problem now becomes how to get a 12th trick in notrump.
In answering the quiz, a couple of the terms could apply. Feel free to vote for more than one, but if you do, please provide your answer in the form of a spoiler which explains how each does (or might) apply to the 100% line assuming hearts are as advertised (six with West, four with East). This is meant as a lesson hand to demonstrate items players might think about at trick one, so such discussion of why you would consider each such play would be helpful.
As before, intermediate and above players please provide your answers hidden in spoilers. If you don't know how to create a spoiler, see play 006 in this forum for instructions.