Free, on 2011-February-11, 02:29, said:
About the 1M openings
I used to play MOSCITO which uses a MAFIA style. The Major openings were in transfer, but the transfers are irrelevant to make my point so I'll show the examples like it was a natural auction.
What we did was to raise on pretty much every 3 card support to 2-level, and with a 4 card support to 3-level. The only exceptions are very weak 4333s. We played in 4-3 fits at 2-level quite a lot, but that wasn't a problem (improves your declarer play skills imo). The 3-level raises were sometimes too high, but then we usually were both balanced with a 4-4 fit. With your 1M openings the "balanced"-part is pretty much gone, so you should be able to get to playable contracts at the 3-level. Perhaps it's a good idea to treat your 4M-5m-2-2 hands as balanced (except with all values in your long suits), but keep the 5M-4m-2-2 in the 1M openings. This way you definitely have ruffing value (or a runable sidesuit) when you're in a 4-4 fit at 3-level.
So what happened at the table when responder didn't support and opener rebid a minor? We agreed that 1M-1NT-2m-2M = 2 card M with 3 card m support (the fact that responder didn't raise immediately denies a 3 card fit). This way opener can safely rebid 3m with the 4M-5m hand, or pass with the 5M-4m hand pretty much playing the same like the entire field. With 2M-2m responder had a problem (= worst case), but usually it was a good idea to pass (unless you have a biddable suit of your own ofcourse). Opener can have 5M-4m which is a disaster, but he can also have 4M-5m and 5M-5m (or even 5M-6m)! With even less support, you usually have a suit of your own to bid.
So is it a high price to pay? For partscore battles it's not, but when responder is stronger you might get into trouble.
For example, with invitational hands with 3M and a good 6 card suit you can easily miss a good game (even in a 4-3 fit). That's why we also played 1M-3m and 1♠-3♥ as INV with 3M-6X (1M-2m was NF).
But auctions where responder has a GF may be more problematic. We didn't have this problem because our strong hands bid a relay. Here you need some kind of force after 1♥-1♠-2m, 4th suit or whatever, but then opener is limited in his actions. You're behind on the field because the longest suit is still unknown. This is still a reasonable situation, compare it with 1♥-2♣-2♦, what should opener bid after 4SF?
This all depends on how you're planning to respond over 1M openings. Do you play 2/1GF, do you use a GF relay,...
My initial thoughts for responding to 1M were these:
4M = either natural game bid with no slam interest, or Weak freak with good 5 card or any 6 card support
3M = 6-9 points, poor 5 card support or good 4 card support
2M = 6-9 points, 3 card support or poor 4 card support
Double jump shift = Splinter
Jump shift = invitational with 4 card support and a side suit
2NT = game invitational, exactly 3 card support
2/1 = GF
1NT = invitational or weaker, no 3 card support (non-forcing)
1/1 = 4+ cards, 6+ points
The thought behind this was that, given the fact that opener had limited their strength, it was much easier for responder to diferentiate between varrious invites. Therefore there are 4 ways to invite game directly, the 3 jump shifts and 2NT. 2NT is invitational to either 3NT or 4M, depending on whether opener has a 5 or 4 card major, and can be signed off by passing 2NT or by bidding 3M. The Jump shifts all promise 4 card support and a good side suit with invitational values, allowing opener to choose between 3M and 4M. Since these jump shifts are forcing, this can also be the start of a slam investigation. With slam invitational values, this bid guarentees a doubleton in both unbid suits. If opener refuses the game invite by trying to sign off at 3M, responder simply corrects to 4M, while if opener accepts the invite by bidding 4M then responder can continue on with blackwood or some other slam bidding convention. These cover the unbalanced hands with no singleton, while the splinter bids cover the unbalanced hands with a singleton, leaving the 2/1 responses to explore slam with a balanced hand.
With the game invitational and slam invitational hands taken care of, that leaves only the hands that clearly belong in game or clearly belong in a part-score.
A direct jump to 4M implies either a weak freak that is bidding on distribution, or a hand that is clearly good enough for game across from 12 points, but has no interest in slam even oposite 16 points. This uncirtainty makes it harder for opponents to make peanalty doubles and also makes it less attractive for them to try spades after bidding goes 1
♥-4
♥ (which can be quite tempting if it only shows a "weak freak" 10 card fit). 3NT can also be bid directly, denying 3 card support, promising 4 cards in the unbid major, and giving opener a choice of games.
For clearly part score strength hands, either 1NT or a raise of the major are the options. 1NT is non-forcing, denying 3 card support. A double raise of opener's major shows good 4 card support (or poor 5 card support), while a single raise shows 3 card support (or poor 4 card support). Opener can then decide if they want to invite game, but will usually just pass.
I orriginally designed these for the other system (the one built around the Polish Club). These sorts of responses really only make sense after a rather narrow opening bid, such as the 12-16 range in this system, and even then they only really make sense in a 4 card majors system. So although they don't have a wider aplication, they seem like they fit the bill for this system.
Now, these are bids that I designed on my own, so there are probably holes in the logic. 9 bids to start exploring slam, 6 bids that force to game, 4 bids to invite game, and 2 bids to sign off in game is a lot of attention to give to the strong hands considering there are only 3 bids to pursue a part score. I was thinking, looking at these ratios, that it might be best to do away with the 2/1 game force aspect and playing 2/1 instead as 8+ points denying 3 card support in old school ACOL style.